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Concierge

Out NOW on Steam!

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Steam Page

Press Kit

You wake up snowbound at a decrepit inn, faced with unusual trials of every sort.

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You're on your own - but you are not alone.

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​Concierge is a challenging game intended to reignite intrigue in even the most terminally cynical of internet natives. It blends point-and-click mechanics with other genres to create an unpredictable experience focused on nonlinear exploration, diverse gameplay and unconventional storytelling. If you aren't sure how you should be contributing to the world, this introspective journey may interest you.
 

Concierge was developed by Yan Boente and Lucas Gerosa at KODINO Artes, and launched for PC on September 17th 2025.

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The project was funded in part by our publisher Digital Tribe Games, and by the city of São Paulo through the ADESAMPA program.

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It has received positive coverage from notable Metacritic outlets such as Softpedia, Impulse Gamer, The EscapistIndie Game Reviewer and local outlets such as Pizza Fria and Patobah. The New York Times has also featured it in its 2025 must-play Halloween games list.

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Reception from Steam users has also been overwhelmingly positive.

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A contest with a bounty of $500 USD (courtesy of DTG) going to the first solver of a tough in-game riddle was run from launch day. The riddle was finally solved by user "aloismisery" from Russia, in January 18th 2026, 4 months after the game's release. Nice one!

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Concierge was developed as an art piece first, and a product second. It was not built to meet market or genre expectations - it is a deeply personal story told creatively in an interactive multimedia format, made with tons of passion and hard work. Developing it has been a long and arduous process we will not soon forget. We are proud of having crafted this journey, and feel deeply grateful, loved and fulfilled because of players so kind so as to dare to embark on it with us.

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Thank you!

To read more about my involvement with the project, click here.

Yan Boente | kodo | Game Design and Development

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